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VEGOBEARS

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Hand Titan

UI

These projects explore how strategic product design decisions can improve user engagement, visual appeal, and product discovery through refined UI and content structure. The work focuses on creating engaging experiences that encourage users to explore and purchase products.

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VEGOBEARS

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HAND TITAN

Publications

Data-Driven Driver Model for Speed Advisory Systems in Partially Automated Vehicles
Olivia Jacome, Shobhit Gupta, Stephanie Stockar, Marcello Canova
Modeling, Estimation and Controls Conference

Assessment of Driving Simulators for Use in Longitudinal Vehicle Dynamics Evaluation 
Rubanraj Sekar, Olivia Jacome, Jeffrey Chrstos, and Stephanie Stockar Ohio State University
SAE International 

An Investigation of a Human in The loop with Eco-Driving ADAS
Olivia Jacome - Thesis
The Ohio State University
 

Patents

Apparatus and Method for Display Control Based on Touch Interface
Patent US11194471b1
Honda R & D - JUSTIA Patents

Publications

Data-Driven Driver Model for Speed Advisory Systems in Partially Automated Vehicles 

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Assessment of Driving Simulators for Use in Longitudinal Vehicle Dynamics Evaluation 

 

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An Investigation of a Human in The loop with Eco-Driving ADAS
 

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Patents

Apparatus and Method for Display Control Based on Touch Interface
Patent US11194471b1

 

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About

As a mechanical engineer, UX researcher, and product designer, I bring a multidisciplinary perspective to creating intuitive, user-centered digital and physical experiences. My work combines research, interaction design, and visual systems to transform complex challenges into products that are both functional and rewarding for consumers to use.

 

My graduate education in controls and human–robot interaction (HRI) informs my approach to developing solutions that are thoughtful, practical, and effective. My technical background further enables me to bridge the gap between engineering and design, creating products that are both user-centered and technically feasible.

 

My experience in robotic systems and automation has involved solving complex problems and translating insights into functional products that customers enjoy using. By applying research-driven design and technical expertise, I aim to create innovative products and experiences that improve usability, efficiency, and real-world impact.


MS, BS Mechanical Engineering
BS Design Innovation & Society

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Olivia Jacome

Olivia Jacome

UX Researcher,  Engineer & Product Designer

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UX CASE STUDIES

Research Process

About

As a mechanical engineer, UX researcher, and product designer, I bring a multidisciplinary perspective to creating intuitive, user-centered digital and physical experiences. My work combines research, interaction design, and visual systems to transform complex challenges into products that are both functional and rewarding for consumers to use.

 

My graduate education in controls and human–robot interaction (HRI) informs my approach to developing solutions that are thoughtful, practical, and effective. My technical background further enables me to bridge the gap between engineering and design, creating products that are both user-centered and technically feasible.

My experience in robotic systems and automation has involved solving complex problems and translating insights into functional products that customers enjoy using. By applying research-driven design and technical expertise, I aim to create innovative products and experiences that improve usability, efficiency, and real-world impact.

MS, BS Mechanical Engineering
BS Design Innovation & Society

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UX CASE STUDIES

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Google Travel - Trips

UX RESEARCH & UI DESIGN

A travel planning app integrated into the Google Travel ecosystem, leveraging Google Maps, Calendar, Flights, and Hotels to create and optimize personalized travel itineraries. Designed to simplify trip planning through smart scheduling, real-time updates, and seamless travel organization.

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Perseverance Rover

UX RESEARCH & UI DESIGN

A conceptual Mars rover interface inspired by NASA's Perseverance Rover. Focused on supporting informed decision-making despite communication delays, while applying principles of situational awareness and remote vehicle operation drawn from my experience with autonomous trucking systems at Torc Robotics.

RESEARCH PROCESS

As a researcher and product designer, I combine UX research methods with a flexible product design process, working cross-functionally to ensure cohesion and scalability. Each engagement starts at the point that best fits the project’s maturity—prioritizing problem definition and opportunity for new initiatives. Research plans are tailored to scope, timeline, and resources, ranging from rapid sprints to multi-month efforts.

GOALS

As a researcher and product designer, I combine UX research methods with a flexible product design process, working cross-functionally to ensure cohesion and scalability. Each engagement starts at the point that best fits the project’s maturity—prioritizing problem definition and opportunity for new initiatives. Research plans are tailored to scope, timeline, and resources, ranging from rapid sprints to multi-month efforts.

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Google Travel-
Trips

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Perseverance Rover

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RELEASE: Complete final verification, sign off on readiness, and release the product for production and launch.

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INTEGRATION & TESTING: Integrate hardware, software, and manufacturing components.  Validate end-to-end system functionality through iterative testing.

15

DEVELOPMENT: Collaborate with software, hardware, and manufacturing engineering teams to develop the solution  to specifications.

14

FINALIZE DESIGN: Finalize requirements and  design, ensuring a smooth handoff to development teams.

13

ITERATE: Iterate through the design process above as many times as needed to get ongoing feedback as the solution matures.

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TEST SOLUTIONS:  Conduct research i.e. usability testing, A/B tests, & interviews with the prototype to get rough feedback on concepts and requirements.

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DESIGN SOLUTIONS: Develop physical/digital prototypes of your solution incorporating engineering insights for feasibility and scale.

10

CREATE UX ARTIFACTS: Create personas, user journeys/stories & wireframes to assist in developing solutions.

9

ANALYZE DATA & REPORT FINDINGS: Synthesize data determining, patterns, themes and trends. Share findings with stakeholders, reporting  key takeaways.

8

CONDUCT RESEARCH: Gather data via qualitative and/or quantitative methods.

7

RECRUIT PARTICIPANTS: Identify users/stakeholder to interview. Create a participant screener and reach out to individuals to create an interview schedule.

6

DEVELOP RESEARCH PLAN: Identify your research methods for collecting data. i.e Interviews, field studies/enthonography, diary studies, surveys, analytics, participatory design.

5

IDENTIFY RESEARCH: Identify knowledge gaps that require further research, and define clear research goals and questions.

4

SET GOALS: Identify business goals and requirements for your solution. Work with product, strategy, business, & engineering teams as needed.

3

COMPETITIVE ANALYSIS: Compare existing solutions, benefits, pros/cons and shortfalls. 

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DEFINE THE PROBLEM: Narrow down the problem space into a specific, tangible focus.

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DISCOVERY: Understand the problem, market & users. Conduct online research, field ethnography and or exploratory interviews with stakeholders to determine the problem space.

Explore

Collaborate

Create

Strategize

Listen

Empathize

Analyze

Envision

Function

Ideate

Refine

Evolve

Cohesion

Validation

Quality

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